AoeStats
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MegaRandom

508050385Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Ethiopians · Poland
1854
+4
🇵🇱 Vietnamese · Poland
1768
+5
🇵🇱 Magyars · Poland
1757
+6
🇹🇷 Spanish · Türkiye
1581
-7
🇹🇷 Britons · Türkiye
1446
-4
🇹🇷 Poles · Türkiye
1445
-4
Player eAPM Actions Feudal Castle Imperial Opening
57 2,365 14:08 18:53 38:55 ⚔ Archers FC
52 2,157 11:41 40:42 — ⚔ Archer Rush
44 1,800 13:11 35:15 — ⚔ Scout Rush
38 1,584 11:59 27:11 — ⚔ Scout Rush
32 1,341 13:48 26:08 — ⚔ Scout Rush
31 1,264 12:59 27:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,330 15,015 4,625 1,800 36,770 39,040
14,290 7,594 670 1,080 23,634 24,760
13,910 6,155 2,525 855 23,445 24,762
8,665 9,387 1,430 1,100 20,582 20,307
6,095 6,030 1,960 355 14,440 13,836
5,280 5,417 3,015 325 14,037 15,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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