AoeStats
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Nomad

508043960Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 37m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Spanish · Hungary
1732
+7
🇭🇺 Koreans · Hungary
1691
+8
🇭🇺 Wu · Hungary
1606
+11
🇹🇷 Persians · Türkiye
1593
-12
🇹🇷 Spanish · Türkiye
1453
-7
🇹🇷 Sicilians · Türkiye
1452
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 1,482 13:03 16:43 35:32 ⛏ Fish Boom FC
36 1,351 13:50 18:40 — ⛏ Fish Boom FC
35 1,342 13:03 22:35 — ⛏ Fish Boom into Fire Galleys FC
34 1,279 12:17 27:27 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,242 13:13 18:17 — ⛏ Fish Boom into Fire Galleys FC
21 782 13:38 19:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,100 10,356 5,475 3,120 33,051 34,124
7,950 13,926 3,940 1,510 27,326 28,997
8,980 11,398 3,655 2,505 26,538 27,688
8,350 11,636 2,180 1,550 23,716 24,893
6,140 4,321 370 2,365 13,196 13,442
2,950 5,681 1,090 1,405 11,126 11,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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