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Lombardia

508777975Analyzed
3v3 RM · 10d ago on Sep 24, 2026· 87m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1025
+8
🇨🇴 Inca · Colombia
869
+14
🇨🇴 Slavs · Colombia
858
+15
🇧🇷 Armenians · Brazil
882
-14
🇧🇷 Franks · Brazil
840
-12
🇧🇷 Mongols · Brazil
790
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 3,383 9:47 22:18 41:39 ⚔ M@A Rush
36 3,163 11:26 16:16 37:03 ⛏ Fast Castle
26 2,281 11:12 22:09 37:17 ⛏ Fast Castle
19 1,672 10:38 20:30 39:37 ⛏ Fast Castle
19 1,694 13:30 26:42 41:24 ⚔ Archer Rush
17 1,513 10:37 21:14 48:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,215 44,295 38,575 2,220 161,305 170,680
54,400 35,280 32,110 7,625 129,415 147,228
63,250 16,170 26,965 9,235 115,620 147,705
52,650 38,326 14,630 3,045 108,651 125,144
36,390 21,616 26,410 3,550 87,966 90,897
21,665 28,215 26,485 4,250 80,615 87,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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