AoeStats
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Arena

510145088Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Bohemians · Uzbekistan
929
+17
🇩🇪 Franks · Germany
928
+17
🇧🇷 Khmer · Brazil
978
-18
🇪🇸 Burgundians · Spain
915
-42
Player eAPM Actions Feudal Castle Imperial Opening
50 2,132 11:19 19:40 34:30 ⛏ Fast Castle
35 1,486 10:44 15:34 33:12 ⛏ Fast Castle
20 843 14:03 17:31 — ⛏ Fast Castle
9 382 12:18 31:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 17,655 11,925 2,150 53,590 57,357
13,305 13,080 9,705 3,450 39,540 48,000
11,555 8,750 4,095 965 25,365 33,351
9,810 5,745 4,565 650 20,770 23,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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