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Pilgrims

507520062Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 27m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1002
+16
🇲🇳 Italians · Mongolia
1000
+48
🇪🇸 Slavs · Spain
1037
-17
🇪🇸 Saracens · Spain
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 967 13:08 17:37 — ⛏ Fish Boom FC
27 751 10:59 19:00 — ⛏ Fish Boom FC into Fire Galleys
24 661 8:26 14:46 — ⛏ Fish Boom FC
12 333 10:34 17:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,100 6,237 1,750 1,520 13,607 15,715
5,245 3,500 2,690 100 11,535 11,674
3,200 5,099 1,165 980 10,444 11,948
4,440 3,055 1,150 960 9,605 10,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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