AoeStats
← LA PRESION II

Arabia

510228240Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
937
+16
🇺🇸 Muisca · United States
905
+17
🇨🇱 Britons · Chile
937
-17
🇨🇱 Huns · Chile
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,109 9:25 26:08 — ⚔ Archer Rush
23 1,211 11:58 17:22 — ⛏ Fast Castle
13 708 13:28 26:08 42:26 ⚔ Champi Rush
11 592 11:39 33:30 42:22 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,720 13,297 10,795 2,975 41,787 45,694
13,020 6,700 7,215 1,400 28,335 28,838
9,380 9,097 2,755 3,000 24,232 28,784
7,235 9,315 5,740 1,600 23,890 25,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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