AoeStats
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Arena

508912822Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1499
+15
🇭🇰 Inca · Hong Kong SAR China
1486
+15
🇨🇿 Mongols · Czechia
1477
+15
🇨🇳 Mongols · China
1435
+17
🇩🇪 Burgundians · Germany
1514
-17
🇹🇼 Gurjaras · Taiwan
1465
-16
🇹🇼 Ethiopians · Taiwan
1442
-15
🇹🇼 Khmer · Taiwan
1437
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,163 10:34 14:28 29:44 ⛏ Fast Castle
58 2,722 11:02 14:54 29:58 ⚔ FC into Archers
49 2,288 10:12 12:54 27:16 ⛏ Fast Castle
49 2,304 9:57 13:42 33:17 ⛏ Fast Castle
46 2,121 9:14 13:14 32:44 ⛏ Fast Castle
32 1,479 7:40 20:23 33:11 ⚔ Towers FC
31 1,460 10:09 14:32 29:53 ⛏ Fast Castle
24 1,121 10:22 19:38 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,510 14,923 18,150 4,850 79,433 88,999
23,725 21,140 14,460 2,725 62,050 72,404
20,795 17,885 12,230 1,700 52,610 69,925
19,700 17,880 9,655 2,660 49,895 55,048
15,670 17,485 8,490 2,290 43,935 50,476
13,750 17,025 8,605 100 39,480 46,658
13,795 10,276 6,510 1,300 31,881 38,434
11,775 6,443 10,965 2,255 31,438 34,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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