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Black Forest

510556310Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 37m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1058
+9
🇪🇸 Celts · Spain
907
+14
🇪🇸 Britons · Spain
610
+26
🇫🇷 Chinese · France
897
-18
🇪🇸 Bohemians · Spain
883
-17
🇪🇸 Mongols · Spain
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,795 9:15 22:45 — ⛏ Fish Boom FC
34 1,279 12:23 20:43 34:51 ⛏ Fast Castle
15 557 21:38 31:39 — ⛏ Fast Castle
12 428 14:39 — — ⛏ Fish Boom
11 416 15:38 25:20 — ⚔ Archer Rush
11 426 13:54 24:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,175 7,145 4,745 1,500 30,565 31,670
9,800 11,470 3,110 1,700 26,080 29,633
7,460 5,759 720 2,615 16,554 20,665
4,400 4,687 1,635 1,565 12,287 14,140
3,525 3,546 590 0 7,661 11,323
2,750 2,414 205 275 5,644 7,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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