AoeStats
← carlosmoz822

Enclosed

505577561Analyzed
1v1 RM · 23d ago on Sep 10, 2026· 49m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1178
+19
🇦🇺 Spanish · Australia
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,387 10:10 22:59 — ⚔ Archer Rush
46 2,293 10:51 15:12 49:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,320 8,925 8,000 1,400 30,645 32,091
9,765 9,550 4,450 2,645 26,410 28,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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