AoeStats
← Voldur

Black Forest

510769368Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 69m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
707
+17
🇹🇷 Japanese · Türkiye
674
+18
🇪🇸 Britons · Spain
763
-19
🇪🇸 Romans · Spain
694
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,899 12:16 23:08 37:21 ⚔ FC into Skirms
26 1,841 12:02 19:21 38:03 ⛏ Fast Castle
13 891 20:32 27:14 42:04 ⛏ Fast Castle
10 718 18:28 29:59 42:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,425 17,006 36,155 2,400 96,986 109,678
25,185 29,067 10,625 2,985 67,862 73,700
26,610 16,287 14,260 2,865 60,022 63,686
14,060 10,802 7,005 2,085 33,952 33,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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