AoeStats
← Voldur

Arabia

510513243Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 51m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
695
+10
🇫🇷 Burgundians · France
676
+11
🇦🇺 Teutons · Australia
565
-10
🇨🇳 Britons · China
565
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 921 17:00 20:49 36:43 ⛏ Fast Castle
16 809 13:09 26:40 43:06 ⛏ Fast Castle
15 796 12:22 23:56 39:15
15 785 11:15 25:58 40:41 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,545 16,907 20,120 1,370 62,942 75,530
18,200 13,460 9,020 3,795 44,475 58,907
15,840 16,505 6,430 1,075 39,850 44,504
15,065 14,293 6,960 1,870 38,188 41,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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