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Black Forest

510380102Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 86m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
751
+14
🇩🇪 Burgundians · Germany
748
+15
🇬🇧 Khmer · United Kingdom
725
-15
🇬🇧 Teutons · United Kingdom
708
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,877 13:29 17:32 35:32 ⛏ Fast Castle
29 2,485 11:52 17:30 36:23 ⛏ Fast Castle
24 2,106 11:47 17:55 38:08 ⛏ Fast Castle
16 1,382 14:17 21:01 36:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,505 37,474 29,310 4,355 110,644 158,366
48,275 29,646 26,365 3,635 107,921 117,080
32,890 36,555 31,275 4,315 105,035 150,040
45,830 16,315 30,060 4,160 96,365 127,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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