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Lombardia

509957422Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
871
+10
🇧🇷 Poles · Brazil
812
+13
🇬🇧 Inca · United Kingdom
752
-12
🇬🇧 Cumans · United Kingdom
733
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,400 11:48 17:35 39:46 ⛏ Fast Castle
24 1,316 9:52 24:12 35:23
23 1,264 11:50 18:22 33:19 ⛏ Fast Castle
17 957 10:36 15:51 25:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,470 13,725 26,245 3,345 74,785 87,473
27,175 12,750 19,945 5,245 65,115 67,469
30,030 15,985 10,185 2,565 58,765 60,865
28,110 20,055 5,845 2,800 56,810 60,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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