AoeStats
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Arena

504426559Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 69m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1087
+13
🇫🇷 Khmer · France
1000
+48
🇪🇸 Celts · Spain
924
+20
🇦🇺 Spanish · Australia
1095
-20
🇦🇺 Italians · Australia
1051
-18
🇦🇺 Turks · Australia
893
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,364 12:05 17:14 34:55 ⛏ Fast Castle
32 2,232 13:33 17:22 36:51 ⛏ Fast Castle
28 1,984 12:37 20:40 43:18 ⛏ Fast Castle
18 1,231 11:42 16:06 31:06 ⛏ Fast Castle
17 1,185 11:15 14:52 30:17 ⛏ Fast Castle
10 684 10:36 20:23 43:06 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
45,185 62,910 26,440 4,090 138,625 149,551
40,815 39,245 13,625 4,335 98,020 110,098
44,060 22,403 16,470 3,850 86,783 100,538
29,115 22,640 21,375 5,040 78,170 105,999
19,760 10,515 9,995 2,465 42,735 53,304
15,990 9,295 6,195 2,925 34,405 43,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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