AoeStats
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Nomad

510497739Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 42m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1407
+12
🇰🇷 Portuguese · South Korea
1349
+14
🇺🇸 Wei · United States
1278
+17
🇸🇪 Saracens · Sweden
1379
-16
🇸🇪 Aztecs · Sweden
1371
-24
🇸🇪 Tatars · Sweden
1195
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,739 13:39 20:32 36:14 ⛏ Fish Boom FC
39 1,642 13:41 17:42 30:34 ⛏ Fish Boom FC
36 1,550 12:58 18:03 34:37 ⛏ Fish Boom FC
34 1,459 14:39 18:18 — ⛏ Fish Boom FC
25 1,078 14:28 28:02 — ⚔ Fish Boom into M@A into Skirms
23 981 12:40 25:10 33:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,800 14,248 9,630 2,450 44,128 48,622
12,550 15,995 8,445 2,300 39,290 44,575
10,875 12,572 8,890 1,210 33,547 38,517
11,700 8,608 4,225 2,375 26,908 27,963
7,800 11,165 2,690 2,450 24,105 25,326
8,615 6,985 2,085 1,350 19,035 19,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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