AoeStats
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Arena

510494822Analyzed
3v3 RM · 24h ago on Oct 1, 2026· 32m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1395
+12
🇳🇨 Italians · New Caledonia
1364
+14
🇮🇳 Goths · India
1326
+15
🇪🇸 Ethiopians · Spain
1340
-15
🇪🇸 Turks · Spain
1302
-13
🇹🇷 Gurjaras · Türkiye
1287
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,610 10:33 14:27 25:56 ⛏ Fast Castle
42 1,389 10:48 14:55 30:40 ⛏ Fast Castle
35 1,141 9:46 19:02 30:29 ⛏ Fast Castle
33 1,086 11:14 14:57 29:33 ⛏ Fast Castle
30 997 11:28 16:13 — ⛏ Fast Castle
17 573 9:11 12:53 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,945 12,515 6,980 950 43,390 45,001
15,260 11,065 5,215 1,730 33,270 36,726
16,050 10,015 5,040 860 31,965 34,101
8,930 4,815 4,290 750 18,785 19,351
8,090 6,730 2,070 1,500 18,390 21,708
6,125 3,785 1,465 960 12,335 13,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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