AoeStats
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Arena

510331475Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 39m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1388
+17
🇺🇸 Malians · United States
1359
+18
🇵🇪 Mongols · Peru
1236
+24
🇮🇳 Georgians · India
1408
-20
🇮🇳 Burgundians · India
1407
-20
🇮🇳 Dravidians · India
1400
-19
Player eAPM Actions Feudal Castle Imperial Opening
57 2,256 10:46 14:43 28:12 ⛏ Fast Castle
47 1,845 10:19 15:03 37:16 ⛏ Fast Castle
40 1,576 9:11 16:46 28:23 ⛏ Fast Castle
37 1,444 10:29 15:11 35:12 ⛏ Fast Castle
33 1,314 10:45 15:04 29:34 ⛏ Fast Castle
33 1,294 10:54 14:51 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,500 17,705 12,835 2,400 57,440 63,626
19,370 12,020 11,145 1,700 44,235 49,090
15,360 10,810 6,365 955 33,490 37,283
16,500 7,970 6,725 2,170 33,365 35,294
8,865 8,158 4,545 1,605 23,173 25,213
10,050 6,765 3,760 930 21,505 24,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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