AoeStats
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Nomad

510182477Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 36m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
1452
+12
🇫🇷 Wei · France
1373
+15
🇸🇪 Inca · Sweden
1300
+18
🇦🇷 Tatars · Argentina
1413
-17
🇺🇾 Koreans · Uruguay
1372
-16
🇦🇷 Britons · Argentina
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,686 13:38 17:48 — ⛏ Fish Boom FC
38 1,394 13:40 19:56 — ⛏ Fish Boom into Galleys FC
35 1,305 12:12 22:42 — ⚔ Fish Boom into M@A into Archers
31 1,133 12:33 17:13 — ⚔ Fish Boom FC into Champis
27 980 13:46 30:15 — ⚔ Fish Boom into Towers FC
22 828 13:19 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,175 15,255 5,270 880 29,580 32,032
13,210 7,093 3,925 1,580 25,808 29,336
9,310 8,703 2,925 2,360 23,298 24,789
6,970 6,572 3,135 450 17,127 17,463
4,875 4,314 850 300 10,339 10,006
4,100 3,685 300 675 8,760 8,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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