AoeStats
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African Clearing

504807392Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 46m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1028
+15
🇭🇰 Huns · Hong Kong SAR China
1019
+15
🇦🇷 Cumans · Argentina
985
+16
🇨🇳 Magyars · China
959
+17
🇪🇸 Magyars · Spain
1036
-17
🇬🇧 Cumans · United Kingdom
994
-16
🇷🇺 Koreans · Russia
980
-15
🇩🇪 Portuguese · Germany
968
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,987 14:21 27:18 38:27 ⛏ Fast Castle
37 1,718 15:42 20:31 39:12 ⛏ Fish Boom FC
31 1,438 17:50 24:14 45:04 ⛏ Fast Castle
29 1,320 16:06 20:36 36:57 ⛏ Fast Castle
25 1,173 14:44 25:09 — ⚔ Archer Rush
24 1,091 16:49 24:17 45:07 ⚔ Fish Boom into Skirms
24 1,121 13:51 18:46 42:12 ⛏ Fast Castle
12 546 14:43 29:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,700 20,303 12,675 3,855 67,533 73,560
15,150 15,740 9,505 2,650 43,045 56,572
15,240 7,028 7,420 1,900 31,588 35,759
11,425 8,610 6,120 3,400 29,555 43,357
7,455 13,090 5,555 1,600 27,700 33,313
11,100 7,715 4,755 1,300 24,870 27,474
9,730 9,365 1,470 1,825 22,390 28,358
8,335 3,268 3,970 950 16,523 27,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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