AoeStats
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Black Forest

508756861Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 74m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
584
+22
🇨🇦 Burgundians · Canada
470
+26
🇺🇸 Goths · United States
712
-50
🇺🇸 Hindustanis · United States
712
-50
Player eAPM Actions Feudal Castle Imperial Opening
49 3,652 15:47 28:08 37:14 ⚔ Fish Boom into M@A into Archers into Skirms
40 3,012 11:56 24:47 36:48 ⛏ Fast Castle
28 2,105 12:31 29:18 44:19
8 562 14:56 22:44 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,730 54,190 15,640 3,400 115,960 117,797
32,600 36,004 17,880 3,450 89,934 116,503
22,665 28,879 7,430 2,085 61,059 73,131
22,285 10,354 20,850 4,135 57,624 72,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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