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Arabia

510860741Analyzed
1v1 RM · 9h ago on Oct 2, 2026· 51m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1133
+17
🇨🇴 Spanish · Colombia
1157
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,811 10:27 20:24 36:14 ⚔ Scout Rush
38 1,946 8:57 20:33 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,410 18,366 13,245 3,115 68,136 74,207
22,805 20,405 15,630 2,405 61,245 68,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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