AoeStats
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Highland

504602033Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 67m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
660
+13
🇬🇧 Persians · United Kingdom
598
+16
🇻🇪 Chinese · Venezuela
565
+17
🇪🇸 Turks · Spain
644
-17
🇪🇸 Spanish · Spain
598
-16
🇪🇸 Maya · Spain
535
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,904 11:22 19:29 33:12 ⛏ Fast Castle
26 1,759 11:22 20:13 29:56 ⛏ Fast Castle
22 1,484 11:15 25:00 33:10 ⛏ Fast Castle
18 1,222 9:49 20:56 36:41 ⛏ Fast Castle
16 1,043 14:04 26:59 46:14 ⚔ Skirmisher Rush
14 966 15:01 28:13 37:13 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
31,015 23,375 17,175 4,850 76,415 101,977
18,780 28,620 20,585 4,230 72,215 87,367
11,900 26,486 19,710 2,415 60,511 84,872
20,530 11,960 16,000 3,870 52,360 95,252
18,835 10,903 16,530 2,710 48,978 71,337
14,995 14,340 6,500 2,830 38,665 48,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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