AoeStats
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Black Forest

504347349Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 63m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
736
+11
🇺🇸 Malay · United States
698
+13
🇺🇸 Teutons · United States
697
+13
🇪🇸 Turks · Spain
657
-13
🇪🇸 Bohemians · Spain
628
-12
🇪🇸 Spanish · Spain
610
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,293 11:41 20:26 33:36 ⛏ Fast Castle
30 1,918 12:28 21:53 43:01 ⛏ Fast Castle
22 1,389 10:50 19:46 28:59 ⛏ Fast Castle
16 1,022 15:02 24:44 33:08 ⛏ Fast Castle
12 754 15:32 26:41 48:03
11 701 15:00 24:37 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,610 19,070 22,685 3,255 78,620 90,918
35,945 15,021 22,240 1,985 75,191 87,023
30,745 16,453 15,440 4,080 66,718 101,923
25,935 12,685 18,295 3,350 60,265 86,736
19,100 13,135 17,300 4,210 53,745 74,225
14,895 15,538 13,015 910 44,358 53,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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