AoeStats
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MegaRandom

504339206Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 66m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
627
+17
🇧🇪 Lithuanians · Belgium
604
+18
🇧🇷 Franks · Brazil
563
+19
🇪🇸 Turks · Spain
676
-19
🇪🇸 Byzantines · Spain
646
-18
🇪🇸 Magyars · Spain
627
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,618 13:46 22:00 45:07 ⛏ Fast Castle
31 2,079 9:48 21:02 58:39 ⛏ Fast Castle
29 1,912 12:51 20:30 — ⛏ Fast Castle
28 1,895 10:32 21:42 66:14 ⚔ Scout Rush
16 1,064 10:39 24:39 — ⚔ Scout Rush
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,680 13,360 18,000 5,700 58,740 68,153
23,170 19,865 9,205 1,710 53,950 66,759
19,420 13,080 13,400 2,600 48,500 49,951
15,785 12,635 2,230 1,000 31,650 34,860
13,785 6,542 6,640 1,500 28,467 34,370
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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