AoeStats
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Coastal Forest

510828383Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 71m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
860
+17
🇨🇱 Gurjaras · Chile
848
+17
🇹🇷 Chinese · Türkiye
832
+18
🇨🇿 Spanish · Czechia
801
+19
🇹🇷 Saracens · Türkiye
963
-22
🇹🇷 Inca · Türkiye
955
-21
🇹🇷 Chinese · Türkiye
916
-19
🇹🇷 Persians · Türkiye
661
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 3,951 12:18 20:44 33:48 ⚔ Fish Boom into Scouts
45 3,215 11:10 17:55 46:27 ⛏ Fast Castle
38 2,747 11:28 23:39 37:29 ⚔ Fish Boom into Scouts
27 1,914 11:10 24:24 46:44 ⚔ Scout Rush
27 1,929 11:54 29:01 54:50 ⚔ M@A into Archers
22 1,552 10:17 25:01 49:11 ⚔ Champi Rush
14 986 12:52 28:42 66:53
13 950 11:25 19:41 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,600 30,890 30,435 12,950 105,875 126,239
52,585 19,420 27,210 3,250 102,465 107,185
34,915 32,959 15,885 3,215 86,974 92,816
35,385 18,140 15,235 3,675 72,435 90,643
27,100 6,270 22,280 3,575 59,225 62,518
12,875 21,940 15,845 3,050 53,710 55,553
23,315 14,505 7,900 1,725 47,445 47,911
14,525 19,588 11,280 1,235 46,628 60,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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