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Black Forest

510374861Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
871
+11
🇦🇹 Romans · Austria
865
+11
🇨🇿 Bohemians · Czechia
788
+14
🇺🇦 Turks · Ukraine
723
+18
🇮🇳 Teutons · India
772
-14
🇮🇳 Turks · India
760
-14
🇮🇳 Spanish · India
753
-13
🇮🇳 Romans · India
739
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,643 14:48 19:05 35:22 ⛏ Fast Castle
43 2,164 18:33 30:34 39:29 ⚔ M@A Rush
20 1,013 12:44 18:26 36:47 ⛏ Fast Castle
16 781 12:16 21:47 30:35 ⛏ Fast Castle
16 820 14:28 21:12 29:38 ⛏ Fast Castle
12 615 11:52 15:59 32:04 ⛏ Fast Castle
11 572 11:33 19:27 31:38 ⛏ Fast Castle
10 512 15:34 22:42 48:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,155 13,780 15,085 2,235 57,255 66,559
18,320 23,175 9,290 4,410 55,195 63,487
12,500 18,672 14,120 2,980 48,272 52,094
16,095 10,390 12,010 2,800 41,295 48,786
12,520 15,083 12,180 850 40,633 49,569
14,095 5,644 4,000 650 24,389 28,285
11,710 6,240 4,805 1,500 24,255 39,786
10,355 7,238 4,400 1,950 23,943 26,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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