AoeStats
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Black Forest

505740304Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 41m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Bohemians · Morocco
1423
+15
🇲🇦 Persians · Morocco
1392
+16
🇲🇦 Berbers · Morocco
1300
+20
🇦🇹 Britons · Austria
1406
-18
🇨🇿 Koreans · Czechia
1389
-17
🇧🇷 Britons · Brazil
1369
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,445 9:39 30:36 34:57 ⚔ Drush into Towers into Archers into Fast Imp
34 1,390 11:49 15:48 31:01 ⛏ Fast Castle
34 1,417 13:49 19:17 29:55 ⛏ Fish Boom FC
34 1,394 11:15 15:22 28:24 ⛏ Fish Boom FC
26 1,058 10:45 28:01 39:11 ⛏ Fast Castle
23 964 12:53 17:38 33:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,065 20,840 14,125 1,700 58,730 63,294
21,715 24,372 9,015 2,010 57,112 65,390
11,360 13,349 8,390 3,450 36,549 38,611
12,355 13,239 3,665 2,125 31,384 33,882
12,800 10,204 3,415 3,195 29,614 31,457
11,930 11,293 3,195 2,105 28,523 29,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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