AoeStats
← Eugenius

Black Forest

510414038Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 4m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1829
+11
🇺🇸 Italians · United States
1772
+13
🇲🇽 Maya · Mexico
1685
+17
🇲🇽 Gurjaras · Mexico
1669
+17
🇨🇦 Lithuanians · Canada
1744
-16
🇵🇪 Portuguese · Peru
1728
-15
🇧🇪 Saracens · Belgium
1702
-14
🇨🇳 Japanese · China
1674
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 315 — — —
59 270 — — —
59 267 — — —
57 258 — — —
41 187 — — —
38 173 — — —
38 173 — — —
33 150 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 150 0 0 2,000 1,846
800 275 50 0 1,125 981
500 172 50 0 722 318
450 125 0 0 575 482
450 100 0 0 550 593
350 189 0 0 539 376
200 164 0 0 364 219
300 53 0 0 353 327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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