AoeStats
← Eugenius

Black Forest

509952239Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 24m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 1,478 10:40 22:28 — ⚔ Archer Rush
56 1,365 12:14 15:59 — ⚔ FC into Scouts
46 1,102 10:56 18:41 — ⛏ Fish Boom FC
41 988 10:10 15:27 — ⛏ Fast Castle
38 927 12:01 15:34 — ⛏ Fast Castle
30 717 10:57 — — ⚔ M@A into Skirms
28 676 9:54 18:24 — ⛏ Fast Castle
25 596 12:30 16:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,155 5,741 525 690 16,111 16,743
8,755 3,518 500 0 12,773 13,413
5,800 5,076 350 375 11,601 13,106
4,635 5,168 450 445 10,698 12,057
4,690 3,830 2,055 40 10,615 10,598
4,100 4,146 755 1,000 10,001 10,362
3,550 3,119 2,160 40 8,869 9,508
3,605 3,505 330 300 7,740 8,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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