AoeStats
← Eugenius

Black Forest

508503669Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 16m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1765
+9
🇵🇪 Ethiopians · Peru
1657
+12
1633
+13
🇲🇽 Gurjaras · Mexico
1624
+14
🇫🇷 Spanish · France
1649
-14
🇩🇪 Random · Germany
1624
-14
🇲🇽 Khmer · Mexico
1573
-12
🇺🇸 Random · United States
1473
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 981 11:59 16:21 — ⛏ Fish Boom FC
55 931 9:04 — — ⚔ Archer Rush
52 873 15:10 — —
46 766 10:46 — — ⚔ Fish Boom into Scouts
42 707 11:47 15:29 — ⛏ Fish Boom FC
41 694 — — —
35 586 9:38 15:58 — ⛏ Fast Castle
31 529 9:02 — — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,250 3,750 200 100 7,300 7,308
4,180 1,836 630 0 6,646 6,942
2,655 3,550 0 0 6,205 6,716
3,000 2,000 250 650 5,900 6,895
2,350 2,214 150 180 4,894 5,464
2,000 1,790 775 130 4,695 5,177
1,950 1,308 45 25 3,328 3,606
1,750 798 50 0 2,598 3,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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