AoeStats
← Eugenius

Fortress

508282882Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,311 8:51 12:27 — ⛏ Fast Castle
50 2,265 7:26 11:32 27:29 ⛏ Fast Castle
50 2,261 6:46 10:45 41:29 ⛏ Fast Castle
50 2,252 5:11 10:05 28:16 ⛏ Fast Castle
48 2,159 8:13 12:19 15:31 ◆ FC into Fast Imp
48 2,136 7:45 11:31 — ⛏ Fast Castle
46 2,048 6:57 13:09 42:10 ⛏ Fast Castle
28 1,264 7:36 10:34 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,130 18,020 18,900 3,490 70,540 73,374
16,690 13,340 17,165 2,035 49,230 50,249
21,200 15,665 9,475 300 46,640 55,094
18,710 17,665 7,995 945 45,315 45,803
15,595 14,210 5,450 560 35,815 39,667
17,855 12,240 3,840 900 34,835 36,497
10,025 12,240 8,250 1,565 32,080 37,222
10,150 3,195 8,830 0 22,175 24,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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