AoeStats
← Eugenius

Arena

508278429Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 20m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1764
+9
🇲🇽 Gurjaras · Mexico
1699
+12
🇵🇪 Spanish · Peru
1673
+13
🇦🇷 Magyars · Argentina
1450
+22
1692
-18
🇻🇳 Khitans · Vietnam
1582
-13
🇯🇵 Hindustanis · Japan
1578
-13
🇺🇸 Burmese · United States
1542
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,199 7:46 17:23 — ⚔ Archer Rush
56 1,143 10:42 14:28 — ⛏ Fast Castle
53 1,079 9:28 14:54 — ⛏ Fast Castle
51 1,049 10:05 16:14 —
51 1,052 9:43 13:32 — ⛏ Fast Castle
43 889 10:59 15:17 — ⛏ Fast Castle
39 790 11:58 16:28 — ⛏ Fast Castle
34 701 9:55 14:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,850 3,910 250 300 9,310 9,984
4,300 3,625 575 400 8,900 9,159
4,575 3,235 925 0 8,735 9,103
3,985 3,025 655 855 8,520 9,125
3,900 3,015 1,215 0 8,130 8,635
4,665 1,980 390 850 7,885 7,533
4,325 2,225 1,050 0 7,600 8,458
3,570 1,205 910 1,310 6,995 6,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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