AoeStats
← Eugenius

Arena

507480248Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 18m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1952
+5
🇹🇼 Gurjaras · Taiwan
1916
+6
🇹🇼 Wu · Taiwan
1908
+7
🇹🇼 Koreans · Taiwan
1650
+15
🇵🇪 Malay · Peru
1706
-9
🇫🇮 Wei · Finland
1694
-10
🇦🇷 Italians · Argentina
1658
-8
🇵🇱 Sicilians · Poland
1613
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 1,076 9:17 13:20 — ⛏ Fast Castle
49 915 10:28 14:03 — ⛏ Fast Castle
46 869 10:24 14:01 — ⛏ Fast Castle
46 860 10:51 14:29 — ⛏ Fast Castle
41 768 9:56 13:30 — ⛏ Fast Castle
40 743 8:57 13:12 — ⛏ Fast Castle
35 662 8:24 17:11 — ⛏ Fast Castle
32 602 10:25 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,250 3,145 200 300 7,895 7,955
3,475 2,930 1,065 100 7,570 7,940
3,785 3,198 200 200 7,383 8,223
3,910 2,455 300 275 6,940 7,417
3,605 2,415 750 100 6,870 7,156
3,200 2,125 885 655 6,865 6,983
4,075 2,170 250 150 6,645 7,431
3,675 2,345 300 260 6,580 7,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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