AoeStats
← Eugenius

Black Forest

507367152Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 15m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1707
+21
🇵🇪 Ethiopians · Peru
1671
+23
🇲🇽 Gurjaras · Mexico
1660
+23
🇲🇽 Khmer · Mexico
1657
+23
🇪🇸 Spanish · Spain
1956
-27
🇩🇪 Burgundians · Germany
1926
-27
🇨🇳 Muisca · China
1868
-25
🇦🇷 Japanese · Argentina
1539
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 865 9:40 — — ⚔ Scout Rush
52 785 8:53 — — ⚔ Archer Rush
51 772 11:41 — — ⚔ Archer Rush
50 764 10:10 — — ⛏ Fast Castle
45 682 11:56 — — ⛏ Fish Boom FC
45 687 9:20 — —
44 675 11:58 — — ⛏ Fish Boom FC
38 571 10:44 14:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,875 2,018 250 0 5,143 6,650
3,850 975 250 0 5,075 5,544
3,560 1,455 0 0 5,015 5,130
2,825 1,541 250 70 4,686 5,032
2,600 1,351 200 10 4,161 5,928
1,800 1,798 455 10 4,063 4,651
2,600 1,102 0 205 3,907 4,860
1,750 1,447 270 5 3,472 3,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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