AoeStats
← Eugenius

Black Forest

507360172Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 15m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1668
+12
🇲🇽 Gurjaras · Mexico
1656
+13
🇲🇽 Khmer · Mexico
1652
+13
🇨🇴 Italians · Colombia
1646
+13
🇧🇷 Bohemians · Brazil
1619
-15
🇲🇽 Persians · Mexico
1615
-14
🇹🇷 Britons · Türkiye
1572
-12
🇧🇷 Georgians · Brazil
1520
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 1,044 8:28 — — ⚔ Scout Rush
58 907 9:22 — — ⚔ Archer Rush
55 862 9:24 — — ⚔ Archers into Skirms
48 748 14:49 — —
44 682 10:28 — — ⛏ Fast Castle
36 567 11:20 14:54 — ⛏ Fish Boom FC
27 429 — — —
25 394 12:58 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,050 2,200 1,265 45 5,560 5,979
2,650 2,030 250 0 4,930 5,540
3,140 1,289 250 0 4,679 6,358
2,730 1,535 50 0 4,315 4,797
3,200 850 250 0 4,300 5,158
2,030 1,315 180 125 3,650 4,000
1,950 1,013 50 0 3,013 3,240
1,700 838 0 5 2,543 3,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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