AoeStats
← Eugenius

Arena

507217101Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 28m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Maya · Vietnam
1733
+9
🇺🇸 Italians · United States
1700
+10
🇦🇺 Koreans · Australia
1674
+11
🇵🇪 Gurjaras · Peru
1649
+13
🇹🇼 Chinese · Taiwan
1781
-18
🇿🇦 Lithuanians · South Africa
1509
-9
🇻🇳 Italians · Vietnam
1487
-8
Player eAPM Actions Feudal Castle Imperial Opening
65 1,824 8:13 17:37 — ⚔ Archer Rush
42 1,191 11:40 15:10 — ⛏ Fast Castle
42 1,188 9:58 13:37 — ⛏ Fast Castle
41 1,161 11:28 15:11 — ⛏ Fast Castle
26 723 10:12 13:50 — ⛏ Fast Castle
24 674 10:45 14:13 — ⛏ Fast Castle
1 18 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,675 9,470 200 1,900 25,245 27,969
10,750 7,581 2,465 1,725 22,521 27,869
8,025 5,892 1,775 880 16,572 18,689
5,375 5,242 2,820 100 13,537 14,018
7,520 3,260 2,720 0 13,500 13,817
3,875 3,850 1,205 200 9,130 9,383
0 0 0 0 0 49
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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