AoeStats
← Eugenius

Black Forest

506937211Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 40m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
1719
+16
🇩🇪 Inca · Germany
1695
+17
🇩🇪 Koreans · Germany
1679
+18
🇺🇸 Khmer · United States
1638
+20
🇲🇽 Spanish · Mexico
1764
-20
🇺🇸 Italians · United States
1760
-19
🇲🇽 Gurjaras · Mexico
1706
-17
🇵🇪 Ethiopians · Peru
1653
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,979 11:56 22:40 32:46 ⚔ Archer Rush
39 1,589 10:28 15:39 — ⛏ Fast Castle
35 1,416 9:41 24:57 35:36 ⚔ Scout Rush
34 1,358 12:43 15:29 34:06 ⛏ Fast Castle
33 1,352 10:29 13:49 32:05 ⛏ Fast Castle
31 1,265 11:35 16:31 31:21 ⛏ Fast Castle
31 1,273 11:44 17:46 38:17 ⛏ Fast Castle
30 1,218 9:25 19:38 27:45 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,885 17,315 9,730 3,650 59,580 78,619
18,310 9,118 6,115 1,155 34,698 40,190
14,275 10,446 4,340 2,730 31,791 35,590
9,400 11,049 5,300 1,850 27,599 34,632
10,745 9,200 1,885 475 22,305 25,525
8,850 6,825 4,000 255 19,930 22,299
7,150 7,180 4,095 120 18,545 20,713
4,900 5,825 3,025 1,585 15,335 16,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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