AoeStats
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Baltic

510915017Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 48m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
803
+20
🇺🇸 Vikings · United States
756
+22
🇺🇸 Malay · United States
923
-22
🇨🇦 Huns · Canada
866
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 1,359 12:07 19:27 — ⛏ Fish Boom FC
24 1,139 12:59 16:47 35:07 ⛏ Fish Boom FC
23 1,123 11:03 17:29 38:20 ⛏ Fast Castle
19 935 13:04 19:55 41:20 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,085 15,090 9,240 3,535 48,950 61,404
16,425 7,535 10,145 1,535 35,640 37,766
12,960 11,874 6,665 1,500 32,999 35,514
8,565 6,080 1,540 1,085 17,270 18,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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