AoeStats
← evenfournier13

Arena

510644290Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 101m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
713
+15
🇨🇦 Slavs · Canada
709
+15
🇲🇽 Celts · Mexico
732
-16
🇦🇺 Goths · Australia
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 4,042 10:07 20:37 31:56 ⛏ Fast Castle
25 2,588 10:08 19:28 33:40 ⛏ Fast Castle
19 1,889 13:11 25:13 39:36
12 1,181 11:54 16:10 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
149,255 59,705 44,120 3,050 256,130 264,759
54,855 28,580 47,835 3,820 135,090 141,514
32,265 48,830 26,695 4,525 112,315 115,949
27,060 20,295 6,395 4,680 58,430 67,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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