AoeStats
← evenfournier13

Arena

510423593Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 113m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
683
+14
🇨🇦 Tupi · Canada
678
+15
🇺🇸 Goths · United States
694
-16
🇺🇸 Burgundians · United States
605
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 6,150 10:50 21:39 35:48 ⛏ Fast Castle
31 3,484 10:56 23:54 35:59 ⛏ Fast Castle
27 3,048 12:49 21:03 37:08 ⛏ Fast Castle
18 2,037 13:09 24:33 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,220 61,170 30,760 3,700 185,850 186,578
48,105 56,710 67,430 4,850 177,095 238,251
27,695 53,280 34,290 5,650 120,915 178,934
42,610 26,085 24,465 4,410 97,570 99,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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