AoeStats
← evenfournier13

Arena

509987286Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 77m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Dravidians · Dominican Republic
714
+16
🇦🇷 Vikings · Argentina
669
+18
🇨🇦 Celts · Canada
714
-17
🇨🇦 Britons · Canada
709
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,641 10:00 21:51 35:23
24 1,859 10:14 20:13 35:40 ⛏ Fast Castle
17 1,307 10:58 20:58 34:42
16 1,241 12:18 18:51 38:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,675 23,210 17,105 5,395 82,385 130,376
37,195 22,955 15,560 4,600 80,310 87,455
29,490 23,250 16,775 4,615 74,130 79,773
24,020 27,715 17,115 4,625 73,475 75,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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