AoeStats
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MegaRandom

510359946Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 24m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
1336
+16
🇹🇷 Britons · Türkiye
1321
+16
🇩🇪 Vietnamese · Germany
1327
-16
🇩🇪 Lithuanians · Germany
1324
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,402 10:22 — — ⚔ Archers into Skirms
46 1,111 9:49 — — ⚔ Scout Rush
40 983 9:31 23:33 — ⚔ M@A into Archers into Skirms
39 956 9:27 21:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,805 3,338 770 100 10,013 10,897
3,825 3,629 1,450 125 9,029 9,490
4,820 3,461 350 0 8,631 10,852
4,145 3,115 995 125 8,380 8,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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