AoeStats
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Arabia

509603386Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 42m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1282
+16
🇹🇷 Khmer · Türkiye
1175
+20
🇩🇪 Khmer · Germany
1298
-19
🇩🇪 Mongols · Germany
1254
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,845 9:57 24:11 38:10 ⚔ M@A into Archers
42 1,762 8:47 21:09 41:48 ⚔ Scout Rush
39 1,662 9:39 21:39 37:32
29 1,213 10:11 24:14 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,385 9,480 5,660 1,630 33,155 34,364
15,665 8,322 5,945 1,500 31,432 37,251
11,820 9,488 6,225 200 27,733 29,294
9,900 7,687 3,235 975 21,797 23,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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