AoeStats
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Oasis

508902578Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 42m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
944
+13
🇹🇼 Bohemians · Taiwan
887
+16
🇦🇷 Mapuche · Argentina
886
-15
🇦🇷 Hindustanis · Argentina
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,182 10:26 21:53 37:02 ⛏ Fast Castle
26 1,111 10:24 20:01 38:39 ⛏ Fast Castle
25 1,046 10:49 21:18 34:08 ⛏ Fast Castle
22 919 9:52 16:54 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,455 12,411 6,395 2,415 33,676 37,935
12,290 8,051 3,585 3,110 27,036 31,286
8,190 8,078 3,455 2,040 21,763 26,859
8,295 6,755 2,255 2,180 19,485 23,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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