AoeStats
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Four Lakes

503244010Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
905
+14
🇮🇱 Huns · Israel
886
+15
🇦🇷 Tupi · Argentina
902
-16
🇨🇴 Burgundians · Colombia
830
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,051 9:40 22:45 — ⛏ Fast Castle
19 833 12:07 22:36 36:17 ⚔ M@A into Fish Boom into Skirms into Archers
17 722 14:27 18:52 34:50 ⛏ Fish Boom FC
16 694 10:48 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,000 14,445 15,940 1,600 56,985 65,450
13,885 8,335 6,140 1,900 30,260 33,892
11,220 6,823 3,640 2,295 23,978 27,805
6,400 6,720 1,455 1,975 16,550 19,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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