AoeStats
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QS Arena

503228889Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 70m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
947
+15
🇷🇺 Byzantines · Russia
947
+15
🇦🇷 Tupi · Argentina
917
-15
🇦🇷 Vikings · Argentina
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,311 9:22 14:19 28:31 ⛏ Fast Castle
31 2,171 8:39 12:49 27:23 ⛏ Fast Castle
27 1,889 11:41 19:02 30:39 ⛏ Fast Castle
24 1,720 9:27 17:00 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,095 35,190 24,670 5,195 106,150 112,659
24,935 24,572 11,135 4,500 65,142 71,475
25,590 13,960 14,145 2,455 56,150 69,345
21,230 20,415 10,850 2,780 55,275 72,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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