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Arabia

509935413Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 54m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1091
+15
🇧🇪 Franks · Belgium
1056
+16
🇫🇮 Mongols · Finland
1051
+16
🇩🇪 Huns · Germany
1005
+19
🇨🇦 Lithuanians · Canada
1086
-18
🇩🇪 Italians · Germany
1073
-17
🇲🇽 Ethiopians · Mexico
1059
-16
🇩🇪 Franks · Germany
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,359 10:32 17:55 34:25 ⛏ Fast Castle
43 2,361 10:29 25:16 44:58 ⚔ Scout Rush
27 1,474 9:53 25:46 39:35 ⚔ Archer Rush
26 1,404 11:22 15:37 35:12 ⛏ Fast Castle
25 1,348 11:12 16:58 35:24 ⛏ Fast Castle
22 1,185 12:22 18:29 — ⛏ Fast Castle
22 1,217 11:34 22:02 37:44 ⚔ Scout Rush
18 1,001 11:04 25:55 44:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,745 13,857 20,545 2,335 67,482 79,497
28,435 11,488 18,940 4,250 63,113 65,447
23,180 17,654 11,535 2,350 54,719 71,810
24,525 13,977 11,285 3,255 53,042 61,266
21,530 13,455 7,390 3,460 45,835 48,888
12,515 13,405 2,855 3,725 32,500 33,910
9,975 12,050 9,385 430 31,840 34,817
8,475 10,241 8,930 775 28,421 33,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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