AoeStats
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Nomad

508688057Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 39m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1081
+12
🇪🇸 Spanish · Spain
1041
+14
🇩🇪 Dravidians · Germany
1038
+14
🇫🇷 Franks · France
991
+15
🇩🇪 Persians · Germany
1045
-16
🇩🇪 Vikings · Germany
1012
-15
🇩🇪 Dravidians · Germany
969
-13
🇩🇪 Teutons · Germany
930
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,152 15:09 19:15 37:29 ⛏ Fast Castle
25 982 12:40 24:13 34:53 ⛏ Fish Boom into Fire Galleys FC
22 876 13:20 22:08 — ⛏ Fish Boom FC
21 848 15:15 21:53 — ⛏ Fish Boom FC
18 735 13:05 21:04 39:47 ⚔ Drush FC
15 603 15:12 21:27 — ⛏ Fast Castle
11 458 13:20 18:10 31:48 ⛏ Fish Boom FC
10 400 15:35 21:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,175 13,625 8,335 1,350 40,485 46,128
17,385 9,195 8,250 2,350 37,180 40,677
12,300 7,230 4,685 1,600 25,815 28,030
9,955 8,711 2,130 2,360 23,156 25,116
8,690 7,695 2,210 4,200 22,795 25,568
11,635 6,690 2,200 950 21,475 27,643
7,535 6,566 1,610 1,840 17,551 19,647
6,620 6,059 1,170 3,460 17,309 18,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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