AoeStats
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Northern Isles

510343656Analyzed
1v1 RM · 3d ago on Sep 30, 2026· 82m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
431
+15
🇫🇷 Tatars · France
419
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,395 12:27 26:49 — ⚔ Fish Boom into Fire Galleys into Archers
13 1,098 13:05 23:08 57:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,340 21,260 11,755 2,875 49,230 53,544
12,080 12,420 6,175 6,150 36,825 42,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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