AoeStats
← SharanamGanesha

Nomad

508096397Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 41m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
996
+12
🇨🇴 Byzantines · Colombia
954
+13
🇨🇴 Persians · Colombia
944
+14
🇬🇧 Koreans · United Kingdom
944
-14
🇺🇦 Hindustanis · Ukraine
916
-14
🇲🇽 Ethiopians · Mexico
836
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,036 15:26 23:09 38:49 ⚔ Fish Boom into Scouts
16 673 16:20 25:26 — ⛏ Fast Castle
13 527 18:02 23:45 — ⛏ Fast Castle
10 411 14:22 23:49 34:34 ⛏ Fish Boom into Galleys FC
9 390 14:05 26:23 37:10 ⛏ Fish Boom into Fire Galleys FC
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,780 9,570 5,760 1,700 28,810 34,898
10,595 6,530 5,300 850 23,275 26,011
6,125 9,065 4,565 1,125 20,880 23,987
7,115 5,798 2,135 1,215 16,263 18,247
6,520 5,958 880 2,000 15,358 16,972
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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